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Horror occupies a strange place in a personâs heart. We turn down the lights, don our headphones and want the game to make us jump out of their seats. We want to cry out, whimper and scream at what we are putting ourselves through.
Many games have scary elements in them, but then there are the games whose sole purpose is send paralyzing shivers down your spine. The games that stick with you long after youâve turned your console or computer off and when you do coat you with an inescapable dread.
From jump scares to the psychological, from monsters to murderers, here is what I believe to be the top 15 best horror gamesÂ of all time.
1.Silent Hill 2
The first Silent Hell set up a great franchise and then the sequel became one of the greatest games ever made. Silent Hill 2 delves into the psyche of its protagonist, James Sunderland, in waysâand to depthsâthat other games only wish they could do.
In Silent Hill, nothing is quite right; everything seems artificial and you donât seem to be looking at the same world as anybody else within it. After a while of playing the game, you will question as to who was James Sunderlandâs biggest enemyâthe town, the player, or the character himself?
2.Fatal Frame II: Crimson Butterfly
There is something about innocence in danger that terrifies us even more than anything else. The little girls in the haunted village are just thatâthe epitome of innocence being threatened by the supernatural forces. Their only defense against ghosts is a camera obscura, thatâs only effective when used up close.
You are in control of a girl, whose only means to defeat the monsters to threaten her is to throw her into harmâs way and face the horror head on. The game makes you do this over and over again with every single enemy.
3. Amnesia: The Dark Decent
The last Lovecraft game on the list is also the newest game to be inspired by the author. It took several elements of previous games mentioned and raised them to new level. You play a man with amnesia and thatâs all you are given to start with. You are in a castle and you have to remember something that has been forgotten for a reason.
Staying in or looking at dark spaces will lower your sanity, while the light will heal it. You arenât alone in the castle, which is filled with monsters. Unlike other games, you canât fight them and your only option is to hide in a dark corner while hoping they wonât see you.
4.Eternal Darkness: Sanityâs Requiem
Eternal Darkness: Sanityâs Requiem is another Lovecraft-inspired title. It is arguably the grandest of them all, spanning centuries and a dozen different playable characters all around the same cult and resurrection of an Elder God, a being whose very existence will make a man go mad.
The game will make you go mad in tandem with your character. If the setting and conflict arenât enough to terrify you, the game will screw with you in the real world just as much as it does in the digital one. Push the sanity meter too far and you would lose the perspective, the screen or even your save file.
5. System Shock 2
There is something to be said for techno horror; it is a genre terribly overlooked by developers, or not done to itâs fullest potential. System Shock 2 is a story of the machines we created becoming the monster thatâs out to destroy usâthe very things we made to help make our lives easier will instead end them.
The flickering lights and the blood all over the ship are a nice backdrop, but it is SHODAN that steals the show. It is SHODAN that will terrify you, because what recourse does anyone have against a perfect intellect who charts everything you can, or would do to oppose her, while instructing you on how to do it?
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6. Call of Cthulu: Dark Corners of the Earth
Based off of H.P. Lovecraftâs âThe Shadow over Innsmouthâ is the first person action, survival horror game set in the town of Innsmouth. You play as Jack Walters, a man who has just been released from a mental institution, but is still suffering from amnesia and schizophrenia. Needless to say, you canât even trust yourself.
You are given no HUD or indicators as to your characterâs health, and so you have to listen to his breathing and his heartbeat. A severe lack of weapons and ammo is a big problem too where everyone is out to kill you. As with Lovecraftâs novels, witnessing the more upsetting and otherworldly aspects of the environment will cause your to go insane.
7.Alone in the Dark
I refer of course to the original Alone in the Dark, not the reboot or Uwe Boll movie based on the series. The first Alone in the Dark is the game that more or less invented the survival horror genre, with its introduction of the concept of resource scarcity. Inspired by the writings of H.P. Lovecraft, the player takes on the role of Edward Carnby, a private investigator, as he sets off to explore a haunted house where an artist committed suicide.
Despite what we know of the basic premise, thereâs much more going on than the game lets on at the beginning. It starts off with the scares, with no building up and no big introduction to the threats. Within seconds of the game starting, monsters will swarm in and kill you. You have to know things practically ahead of time to prevent unknowable horrors and live through the adventure.
8.Resident Evil 2
While the first Resident Evil game invented the formula, it is difficult to take seriously thanks to the poor voice acting; youâll end up laughing during any serious semenax testimonials moments. Resident Evil 2 may not have great voice acting, but you wonât burst out laughing. It also contains a superior set up and pulls better scares. The first game was memorable for a number of scenesâwith dogs bursting through the windows, but the scene happens in a bright hallway during normal gameplay. Resident Evil 2 ups the ante by pulling the same stunt in a room you can barely see while your fussing with the inventory. It was the single greatest jump scare in gaming and stays with you long afterwards. That scene is simply emblematic of how the game pulls off its scares better than the original.
The series is full of an atmosphere of horror, and the setting is as much a character as the unfortunate man whom you play. You will spend half the time being terrified of nothing and the music, sound and environments will have you jumping at empty dark corners, flickering lights and your own paranoid imagination.
There is danger, but the game knows it doesnât have to do much or anything at all to keep you on your toes. It knows youâll scare yourself stupid so long as it hangs its Sword of Damocles over your head.
10.Silent Hill 4: The Room
Silent Hill 4 is an odd entry for the Silent Hill series, because itâs the only one that doesnât take you to the titular town. Instead, you are locked in your room in your apartment building and have to find your way out. The room acts as your hub and your safe haven through the game, as you travel through various supernatural locations filled with the ghosts, monsters and general mind-fuckery. The Silent Hill series in general is well known for these things.
Halfway through, the game upsets all your expectations and learned behavior. It teaches you the rules of the world and then it betrays you; ghosts invade your safe haven launching you into a new direction of horror. Suddenly, nowhere is safe.
Alma. Thatâs all that really needs to be said about this game. Little girls are scary, especially psychic little girls with long dark hair covering their faces who appear in the middle of empty corridors. As for the game itself, the shooting is great and the AI smart, but itâs the nightmare moments that really shine. The world goes topsy-turvy and your characters sees things that arenât there out of the corner of his vision.
F.E.A.R. provides one thing that other gun filled, fast paced action, super solider horror games donât, in that the character you are playing is constantly unnerved. The slight sway of his gun and the shallowness of his breathing during and after these nightmare events make you believe they are happening and the character is vulnerable to having his mind fucked.
12.Condemned: Criminal Origins
Condemned is a detective story that was overlooked when it first came out early in the 360âs lifespan. With both horror and brawler mechanics, it was the first true ânext-genâ horror title.
You play Ethan Thomas, an agent tasked with investigating the lowest rung of society while searching for a serial killer, with the rest of the world going mad around you. Hobos and junkies jump out from the shadows to bludgeon you with anything they can get their hands on, and you have to do the same.
The atmosphere is what puts it over the top, as Ethan tracks down the horror the city streets. While the game feels rather âout thereâ, the crime investigations and crunch of the bones keeps it close enough to reality to be truly unsettling.
13.Siren: Blood Curse
The rural village where human sacrifice once took place is now populated by the nightmares of Japanese folklore with creatures that lie somewhere between ghost and zombie. The village is always dark, the denizens always murderous and had nonlinear story telling complete with interweaving narratives with the different characters. Both the games feature a strong emphasis on stealth, meaning you have to hide rather than fight. Furthermore, there is the sightjacking mechanic whereâwith a tune of the analog stickâyou can look through the enemyâs eyes as they approach the very closet youâre hiding in.
ObsCure focused on a group of five high school seniors who stumble upon a laboratory where biological experiments are being performed. The students must then fight their way out in order to warn the remaining student body. The enemies are sensitive to light, with direct sunlight destroying them. Flashlights can be used to slightly weaken the monsters and the black aura surrounding them.
The game features all the standard tropes you can come to expect from a B-movie. The scarcity of ammunition, health items and save reels were ripped from the early Resident Evil games, but ObsCure adds a whole new dimension. If a character dies it doesnât end the game, as the story simply continues without them. However, you will grow quite attached to the characters, and frankly youâll need every hand available to survive to the end.
What can be said about Dead Space that hasnât already been said? It was the game to turn certain monster fighting conventions on their head. Players trained to aim for the head soon found themselves out of their depth, as the only way to kill the Necromorphs were to cut their limbs off, the same limbs being slashed in your face ready to cut it off at a momentâs notice.
The USG Ishimura was terrifying setting with half of the ship in disrepair and the other half filled with slavering monsters. So not only was Dead Space the master of the jump scare, it gave you the uneasy feeling the whole time you were in it that the ship would fall apart right under your feet.
And then there was the shoggoth in the tumble dryer…
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